Guild Wars 2 Does Away With Flawed Quest Systems (9 posts)

  • Profile picture of Vinny Vinny said 2 years ago:

    I like the sound of this. I’m very interested to see how this plays out. Guild Wars did a lot of things right for my style of game play. I’m always disappointed that I can never find the right group for the game. Though even solo it’s been a very good experience. GW 2 is high on my list of games I am looking forward to. Higher than Star Wars: Old Republic.

    http://kotaku.com/5537262/guild-wars-2-does-away-with-flawed-quest-systems

    -Ed

  • Profile picture of Ring Ring said 2 years ago:

    if they pull this off….. then it immediately changes the genre, for the better I might add.

  • Profile picture of Fletch Fletch said 2 years ago:

    I dunno. I like the stop-n-go pace of quest givers. Reading the text and, more importantly, referring back to the text later works well with my casual playstyle. If a game depends on me noticing a quest or offers a risk of failure if I’m not 100% glued to the mission at hand, I’ll fail every one. That dude’s house WILL get flattened by ogres. I promise you.

    That’s not to say they couldn’t write the quests to have more of an illusion of self-determination (rather than just doing a bunch of stuff because other people hire you to), but I still think I’ll prefer the old method of click, read, go, kill, return, profit.

  • Profile picture of Ring Ring said 2 years ago:

    I think that’s more the case of old dogs and new tricks. For the most part, I’ve mastered the current mechanic of MMO games and I am eager to see the evolution otherwise everything is the same flavor ice cream in different cones.

  • Profile picture of Vinny Vinny said 2 years ago:

    While I am not very picky when it comes to things like immersion, it does factor in. Surviving an epic battle only to be crit by a wall of text makes me remember what immersion is, and how I’ve lost it. Or even worse I’ll just stop reading the story, then I’m just grinding, and get burned out fast.

    Voice dialogue scores huge points with me. This system sounds even better. The Guild wars system of heavily instancing everything but the main cities makes this sort of thing possible. Normally you would only be able to get that in a single player RPG.

    At first I mocked GW as not being a true MMO. After a while I started to see the value in their system. And what they are talking about now just doesn’t seem possible in a normal MMO.

  • Profile picture of Mold Mold said 2 years ago:

    I like the ideal, but not sure if it can be implemented and effective. A character’s action or inaction effecting the world is great. I am afraid that it might be hard for some people to follow or they could not catch small hints at first and will get over whelmed because they can’t keep track of quest.

  • Profile picture of Vinny Vinny said 2 years ago:

    It shouldn’t be to hard assuming they keep the instanced system that GW 1 has. The game is surprisingly linear. With “the world” all a private instance it shouldn’t be much harder to pull off than it would be in a single player rpg.

  • Profile picture of Moatengator Moatengator said 2 years ago:

    I believe GW 2 will not instanced like GW 1 it will be more like either a cryptic game or sharded like most other games. Not really sure. The event stuff has been kind of the Holy grail of the last couple of years. Not sure if they will find anything different that all the other companies focus tests, it is a feature many people want in the abstract but don’t enjoy yet in reality. If anyone can pull it off it might be them, I doubt if it would go live for a number of reasons.

  • Profile picture of Vinny Vinny said 2 years ago:

    I really think the Warhammer Online Public Quests where a step in the right direction. I didn’t get very far into it but really enjoyed the system for the time I was playing it. If they start with a system similar to that I’d still be happy. WH feels like a very under appreciated game to me. Though I didn’t get to play it much as it came out while I was very burned out on MMO’s.