I dunno. I like the stop-n-go pace of quest givers. Reading the text and, more importantly, referring back to the text later works well with my casual playstyle. If a game depends on me noticing a quest or offers a risk of failure if I’m not 100% glued to the mission at hand, I’ll fail every one. That dude’s house WILL get flattened by ogres. I promise you.
That’s not to say they couldn’t write the quests to have more of an illusion of self-determination (rather than just doing a bunch of stuff because other people hire you to), but I still think I’ll prefer the old method of click, read, go, kill, return, profit.